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### Game or games this happens in
ULES01213
### What area of the game
Hi there, i had compile the RetroCore for Use inside RetroArch v1.9.0, i notice the Follow with Monster Hunter Freedom Unite. (…
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When setting “unevenstretch 0” in mame.ini, the window playback looks good, but the ratio is wrong when switching to fullscreen.The same setting is normal in 0.233 and previous versions.
I think the…
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From what it looks like to me, on the CPS2 Super Turbo 940223 core, there appears to be a z-index bug on the spritesheet overlays resulting in a spritesheet flickering over a portion of the player 1 s…
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An ini option to rotate the screen (game output and osd) 90/270 degrees would be very useful in at least two scenarios:
- Since large 4:3 or 1:1 displays are hard to find, when constructing a custo…
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Can we also get the following Cores for RetroArch:
Parallel64 - https://github.com/libretro/parallel-n64
(Capcom 1) - cps1 - https://github.com/libretro/fbalpha2012_cps1
(Capcom 2) - cps2 - https:/…
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I like to have a sheet that allows me to learn the commands for any new image, so I created this Adam Image Cheetsheet for my reference. I hope others find it useful and I'm happy to keep it updated …
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cnrdh updated
2 years ago
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@peon2
Ring of Destruction: Slam Masters II (CPS2 arcade game)
https://wiki.gbl.gg/w/Ring_of_Destruction:_Slam_Masters_II
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CPS2 games: Dimahoo and 19XX (not tested others)
Dip switch to rotate the screen to "normal" (because it starts set to "flip"), is saved in the dip switch menu but rebooting the game resets this.
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I can change the button mappings manually within the interface but no matter what I assign to L and R they always function as Coin and Pause.
In my case I am using a SNES style gamepad. I can map …