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This URL is no longer valid:
https://github.com/visgl/luma.gl/blob/e0df967b7442c98263f5888bf711bc4e5f629191/test/apps/pbr/mesh.js#L432
A working link (in an older tagged revision) is: https://ra…
ghost updated
3 months ago
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The validator reports an error on this example file, but the viewer accepts it without any issue.
I feel like this is a slippery slope when it comes to the standard of glTF format.
If tools have t…
JCash updated
3 months ago
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Hi, I noticed a few broken model displays int he viewer:
MetalRoughSpheres
ToyCar
ggetz updated
3 months ago
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### Description
Below are two example files that instantiate an `OrthographicCamera` by passing _pixel_ units into the constructor. The units should be _scene_ units.
__FBXLoader.js__
https://g…
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OriginModel:
[origin.glb.zip](https://github.com/user-attachments/files/16707340/origin.glb.zip)
MeshoptModel:
[meshopt.glb.zip](https://github.com/user-attachments/files/16707344/meshopt.glb.zip…
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glTFpack already supports custom vertices, including _feature0, and compresses them. However, it currently excludes the EXT_mesh_feature extension, which causes it to be (correctly) ignored by some vi…
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**Describe the bug**
Loading a glb with unknown chunk and without BIN chunk result in "Expected GLB BIN in second chunk." error. A quick search over code for this error leads me [here](https://github…
kzhsw updated
4 months ago
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Expected behavior is that whenever you resize the mesh, and uncheck the "stretch textures", the texture will be tiled. In this case I'm using the same mesh so the behavior should be the same regarding…
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I noticed that the render fidelity test framework produces different results for Khronos-textureTransformMultiTest when one uses the model in this repo as compared to the one if the previous glTF-Samp…
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**Describe the bug**
When exporting, no matter the settings, alpha channel for vertex paint/color attribute is exported as blank
**To Reproduce**
Steps to reproduce the behavior:
Visualise color…