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Original [issue 107](https://code.google.com/p/naev/issues/detail?id=107) created by loewen.n... on 2011-04-10T01:46:35.000Z:
Using Naev git as of Sat Apr 9 19:26:39 2011 -0500
The bug can be reprod…
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Running the program from my secondary HDD (path: "E:\Programs\PROJECT M\Modulous\ModulousMM.exe"). Windows 7 64-bit. Let me know if you need any other information. Here's the detailed output:
"See th…
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Before I use `Unity3D-NLua` I have to clear the licensing first. Lua itsel, KopiLua and NLua are licensed with the `MIT license` but you added also the `Boost license` to your project? Is there any re…
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I use "GameObject.Instantiate(pfTask)" to instantiate a prefab result
"LuaScriptException: unknown member name Instantiate"
also can we use C# Coroutine in NLua
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A new branch. https://github.com/dpull/UnityLua
dpull updated
9 years ago
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Changing define to USE_KERALUA and the example scene is unable to GetComponent in function Start() as well as anything in Update. No other changes made. Is there anything else required to switch to Ke…
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```
import 'System'
import 'UnityEngine'
import 'Assembly-CSharp'
local cube = GameObject.CreatePrimitive(PrimitiveType.Cube)
Debug.Log(cube.name);//work
cube.name = "read"//fail
```
the error show…
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AddComponent(string name) is deprecated and throws an exception, is there a way to pass a C# function a type parameter from Lua ( AddComponent< T >() )?
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Original [issue 151](https://code.google.com/p/naev/issues/detail?id=151) created by gareth7y... on 2011-08-01T22:28:59.000Z:
What version of NAEV are you using? On what operating system?
git HEAD a…
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Use [NLua](http://nlua.org/)