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**Version info**:
qutebrowser v3.2.1
Git commit:
Backend: QtWebEngine 6.7.2
based on Chromium 118.0.5993.220
with security patches up to 125.0.6422.142 (plus any distribution patches)
(so…
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**Feature request: Rapid Trigger sensitivity for each key individually **
As a competitive Fortnite player, I've identified an opportunity to enhance the gaming experience through an innovative fea…
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### Is there an existing issue for this?
- [X] I have searched the tracker for existing similar issues and I know that duplicates will be closed
### Describe the Issue
Hello,
I've encountered so…
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### Discussed in https://github.com/centerofci/mathesar/discussions/3233
Originally posted by **MrChadMWood** October 4, 2023
In the current state, highlighting cells do not make them editabl…
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Currently having two fluid tanks set to input-output in one network makes them juggle their contents so rapidly that both appear empty in the UI. This makes it hard to store a single fluid in more tha…
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If iterator_interface doesn't make the C++26 train, we'll be left in an awkward position with the name of this repository. Should we call it iterator_interface to avoid this issue?
camio updated
5 hours ago
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It may be preferable to only shout the player's position when they move. Thoughts?
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```
If I hit t and then h immediately after it, as in 'this', it'll just send an
'h'. I can see the key highlight move across the d.. (colemak)
It's like it's waiting for me to move my finger befo…
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```
In iMame4all, a key can be set to auto fire through the config menu (Coin +
start). I can't seem to find that same setting anywhere.
At any rate, Mame4ios Reloaded deserves a standing ovation! …
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```
In iMame4all, a key can be set to auto fire through the config menu (Coin +
start). I can't seem to find that same setting anywhere.
At any rate, Mame4ios Reloaded deserves a standing ovation! …