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I found a rather serious bug, causing the image to be rendered with same shading on all 3 visible sides when the mob (not player) is holding any item in its hand. However, if a mob is wearing a player…
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### Description
When using 1440p block shading and the background of water are out of place as shown in the attached screenshots. When using lower resolutions (1920x1200 and below) the issue goes aw…
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I'm running Julia on a headless server, with X11 forwarding, using GLFW 3.4.1. When using either a Linux or Windows client, I get this error:
```
julia> window = GLFW.CreateWindow(640, 480, "GLFW.…
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### Bug Description
While investigating #665 I found that the way xemu interpolates colors when using a shader w/ pre-transformed vertices whose w-coordinates `!= 1` results in shading that does not …
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The columns `DISK READ` and `DISK WRITE` currently show as `%5.2f %sB/s` like e.g. `0.00 B/s`. This makes those columns quite long compared to other columns. Also showing whole bytes with two signific…
BenBE updated
1 month ago
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### Windows Version
Microsoft Windows [Version 10.0.22631.1906]
### WSL Version
1.3.11.0
### Are you using WSL 1 or WSL 2?
- [X] WSL 2
- [ ] WSL 1
### Kernel Version
5.15.90.2-microsoft-standar…
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## Staat modelversie 2024.6.3
Onderstaand een overzicht van:
- area_niet_een_basin: Area-vlakken die niet als basin-node in het model zitten
- basin_zonder_area: kan een legitieme boezem-knoop zijn, …
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To fix https://github.com/lume/three-meshline/issues/5, we need to take advantage of WebGL 2 geometry shading (generate the vertices in the shader) or [WebGPU compute shading](https://github.com/gpuwe…
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It works perfect under ubuntu 18.04 , with my laptop 64bits using intel card.
> uname -a
Linux felisuco-GL753VD 4.15.0-32-generic #35-Ubuntu SMP Fri Aug 10 17:58:07 UTC 2018 x86_64 x86_64 x86_64 G…