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basic knife spear,sharpened pipe skewer knuckes, ect. Can use prev weapon sprites such as the pipespear or katar
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As the title suggests, the "Vibrating per Kill" feature does not function as intended during online casual games when I am alive and achieve a kill. However, it works correctly if I am spectating anot…
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This is a tracking issue for the ongoing weapon / missile hardpoint refactor as part of the greater Equipment Refactor project. This issue exists to collate **accepted** feature requests and ensure al…
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This plugin has come in handy for me to remember to put potions in my potion storage instead of taking up my bank space, however you can store "Vial" in your potion storage, but not "Vial of water" an…
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**Issue by [topaz-bot](https://github.com/topaz-bot)**
_Wednesday Jan 08, 2020 at 14:25:19_
_Originally opened as: project-topaz/topaz - Issue 85_
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**Issue by [Hozu](https://github.com/Hozu)**…
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### Proposed change
Adept and non-adept weapons share the same origin trait and perk pool. Their only difference is the adept weapon mod. And for crafted weapons vs non-crafted, their only differen…
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Hello,
When using a `ansible_host` or `ansible_group` resource, I wish I could set variables with complex types instead of only strings.
For instances I would like to set a list or a map (those …
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On weapon items, the attack activity has a Consumption Scaling box/option area (Under the Activation -> Consumption tab):
![image](https://github.com/user-attachments/assets/b4d03c92-30c3-46c4-8ec7-f…
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SCRIPTING (Main): ROCKEYE missing from Splash Damage script.
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**Weapon System**
*Weapons:*
- [x] Allow designers to create weapons via Scriptable Objects
- [ ] Feature shared basic behavior between weapon types that can be leveraged in abstract class beh…