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**Description:**
When using the fullscreen mode in Safari/iOS, the navigation bar stays active.
I am raising this as an issue here, as the WebVR Polyfill Examples are working on iOS, but aframe do…
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**How to reproduce:**
Visit [the example page](http://lennerd.taurus.uberspace.de/temp/webvr/mobile-embedded-bug.html) on a mobile device (I used an iPhone). Turn on the VR mode and tilt the phone to…
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**Description:**
I am using a-painter from the aframe(https://aframe.io/examples/showcase/a-painter/).
I Don't know everyone's VR can run normally. I can't case to enterVR in either chrome or edge…
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Hi,
I'm trying to achieve this [zoom-effect](https://vasturiano.github.io/3d-force-graph/example/click-to-focus/) using the aframe interface. Non aframe-code: https://github.com/vasturiano/3d-force…
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Hello, as the title suggests as a user I am not able to enter an input via the keyboard when I enter the immersive VR experience on browsers such as Firefox and the default Oculus browser.
I have t…
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Update: The same issue (with details) was raised here I see: https://github.com/borismus/webvr-boilerplate/issues/141
Hi, I have a Lumia 640 phone running Windows 10 with the [Edge 13](https://html5t…
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Capturing ongoing discussion. Similar to tilt brush, study how to integrate arbitrary painting in an ARENA scene.
- Does each brush stroke map to an individual object?
- Do we need additional suppor…
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Hello
I would like to leave a suggestion here. Since mozilla has launched A-Frame ( https://aframe.io/ ) why not simply refactor RiftSketch in A-Frame? Mostly because, it already uses ThreeJS and has…
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So, I downloaded a gltf model from sketchfab and put it on different versions of A-frame, Here are my observations -
On A-frame version 0.5.0, the model looks good. There is minor aliasing issue i…
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Hi! I'm using your library to test some AR ideas I have. I wanted to use react, and implement the marker tracking aframe uses.
I can run your basic example correctly, but I have no idea of how to imp…