-
I had a similar idea last week and started working on it, and then very quickly found your project.
I've read through the code and mostly follow what's going on - in particular in the PIO file, but…
-
**Is your feature request related to a problem? Please describe.**
The problem is I'd like to use the RTC of the Analogue Pocket and it's not supported.
**Describe the solution you'd like**
Pleas…
-
I'm using the latest Analogue Pocket firmware which at this time is **1.1** [2023-05-04].
The problem happened while playing Pokemon Emerald (GBA). After creating a _Save State_ (Memories) and lo…
-
When using using either retropatcher or lunarips to apply the .pocket patch, neither outputs a .pocket file, rather the file stays .gbc. After manually changing the file extension and playing on the A…
-
Hi, while testing your Robopon - Sun Version patch i found the game crashing immediately after the start.
You can see the 'Hudson' boot screen but after that the game crashes and the screen stays whi…
-
This is probably a silly question, or maybe I'm too sensitive to the dropped frames every ten seconds or so, but I figured I'd ask here. On the Super NT, there are the buffered modes, fully buffered a…
-
When the Pocket is removed the Dock, it emits an audible "crackle" sound from the USB C port.
This happens with the Dock connected and disconnected from its power supply.
I attempted to reproduce …
-
By using the tool to generate the full PCE library .bin files for the Analogue Duo, images are displayed but not correctly rendered .
Steps to reproduce the behavior:
1. Generate the .bin files th…
-
I tried games like BlockBlock, Arkanoid and Breakout which originally use spinner controls. I think it would be amazing to add mouse support for those who have USB spinners.
Using the dock, there …
-
I’m seeing a new issue that only exists on the glow in the dark version of the pocket, when games will crash. Great example is F-Zero: Maximum Velocity, it crashes at the start of a race. It works fin…