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The default SDL + OpenGL3 example provides a minimal way of handling the framebuffer size/screen size difference. In this example DisplaySize is the screen size, let's say 800x600 and underlying frame…
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Firstly, thanks for such awesome tool!
I plugged libfreetype and successfully loaded Fira Code font, but fonts are still blurry on 4k, i tried to adjust fringeScale, but it didn't made any sharpnes…
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Installing lxqt from the stable debian repositories on a fresh install of debian stretch, there is no anti-alisaing compared to lubuntu
##### Expected Behavior
A smoother display
##### Curr…
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**Version/Branch of Dear ImGui:**
Version: 1.89.7
Branch: docking
**Back-end/Renderer/Compiler/OS**
Back-ends: custom
Operating System: Windows
**My Issue/Question:**
I'm adding butto…
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A really nice feature of Sway is that you don't have to calculate and config the DPIs on HiDPI screens because it take cares of them for you. I think it would be good if qtile can have this feature.
…
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Hello,
the face icon in the sidebar looks a bit pixelated.
Maybe filtering thie .face png file would be a good practice,
but I don't know a lot about QML and if this would be an easy task.
Ano…
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### Type
GPU
### Operating System
MacOS
### OS Version
MacOS Sonoma
### Bug description
When unlocking the FPS with the GPU plugin and going above the refresh rate of the display, the game UI w…
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### Tested versions
- Reproduced in 4.2.2 Stable, i will try other version later.
### System information
OS: MacOS 15.1 Beta Godot: Godot 4.2.2 Device: Macbook Air M3 16GB RAM Screens: Built in Mac…
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CBDesign and CBPlay have some visual elements rendered very small on a 4K display.
![image](https://user-images.githubusercontent.com/175455/93713946-ec4bb380-fb24-11ea-877d-4def96f20501.png)
Th…
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### Bug report
**Bug summary**
Using `facecolors='none'` with matplotlib.pyplot.scatter(x,y) displays symbols that are offset from their input (x,y) positions. This is a different behavi…