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Instead of wandering around aimlessly, barbarians should seek loot, from your and other AI civilizations.
They should walk towards your cities, and generally try to be as much as a nuisance as poss…
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> Camping unfortunately does seem to be a core flaw of existing siege and I'm not sure how to get around that. If the besieged user has a sealable bunker, they may as well just go AFK for the duration…
Jikoo updated
2 years ago
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Running into another character knocks them down and disarms them based on a stat check with only moving out of the way as a viable counter. Another counter or two should exist.
Gragger has …
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**Core Concept/Theory**
CryptoThrone.com - King of the Hill App/Game is an innovative gaming application where players fight to hold and defend a throne. The core gameplay involves defending a…
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There's a few errors with the current iteration of Spy attacks:
- If an Intelligence attack is successful, then the defender should **_not_** be notified
- The intelligence report shows the raw brea…
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**Describe the bug**
Okay, so you know how when you fight a battle you can sometimes see the enemy army deploying, but other times they're invisible? In custom battles, the Defender can see the Attac…
Jman5 updated
10 months ago
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I've been thinking some about how we should handle PvP. I'm thinking that we should lay the map out into three different zone types - Zone 0, Zone 1, and Zone 2.
- Zone 0: This covers the starting …
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Side-channel attacks are a category of security threats that exploit information unintentionally leaked through computing systems' physical operation. Unlike direct attacks focusing on software or net…
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# Lines of code
https://github.com/code-423n4/2024-07-optimism/blob/70556044e5e080930f686c4e5acde420104bb2c4/packages/contracts-bedrock/src/dispute/FaultDisputeGame.sol#L453
# Vulnerability details…
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I think there should be a defend option, where you use AP to position yourself
for a better defense against the attacker. Realistically if you are using up
all your energy in an attack, you are …