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When the C/C++ backend is rewritten in Rust, it needs to make sure the performance is not dropped (Rust version might not outperform the C backend at first when it's directly translated). When we do s…
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I test an example script for synthplayer module, examples/synth_demo.py, on macos, then I got the following message:
File "/Library/Frameworks/Python.framework/Versions/3.10/lib/python3.10/site-p…
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This issue tracks the big picture of multi-channel support. I'll update this later with a better summary.
The main items are:
- API design
- implementation for each backend
- WASAPI
- Audi…
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Hello,
I am experiencing an error on iOS, which occurs after playing for a while and adding new notes.
It leads to C++ code, I don't know what exactly causes the problem, but it leads to this class:…
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播放速度,音量改变后可以保存成一个新的音频文件吗? audioQueue支持这种操作吗?
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Hi!
I tried to compile an Amethyst (mini) game for macos from my Linux, since I don't have a mac but some of my friends do. Here are my commands:
```
rustup default nightly
rustup install nigh…
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Overland is a wwise game, it's terribly slow in my test VM though so it'd take me a long time to figure out exactly what it's using - but in my last test it didn't seem like the coreaudio hooks were c…
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A collection of small but nasty things to do
- [x] get real sample rate and buffer size before plugin instance is fully created
- [x] (nominal) buffer size change callback
- [x] sample rate chang…
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I'm getting some gross wideband artifacts when recording with cubeb using lower sample rates (16khz, when my native device rate is 44.1khz), which I'm guessing is the fault of the speex resampler
T…
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Hi, I'm trying to use this plugin with Logic Pro (particularly OPNplug v1.0.2) however it doesn't seem to want to validate. There might be a workaround to bypass the validation but I don't know of any…