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### Discussed in https://github.com/axmolengine/axmol/discussions/1545
Originally posted by **paulocoutinhox** December 26, 2023
Hi,
I have a small problem when i use Physics with animation…
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New build design:
Each project has it own build settings for the Axmol Engine
Thats means:
- Axmol Engine is more a bulk of sources (core, 3rdparty, extensions, templates, etc)
- plus the tools fo…
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- axmol version: 2.1.3
- devices test on: Windows 11
- developing environments
- NDK version: n/a
- Xcode version: n/a
- Visual Studio:
- VisualStudio version: 2022 (17.10.1)
…
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While rendering of tiles I'm observing graphical artifacts:
I use tiles 32x32 pix and place them one by one as Sprite instances in same layer in the same z-order.
UPD:
- MacOS M1
- axmol 2.1…
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- axmol version: 32b0b7a48b06a4c32638aa36f131994abc5b6224
- devices test on: x86
- developing environments
- cmake version: clang version 16.0.6
linux
error output in attachment, am I missing so…
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- axmol version: latest
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Working on: `DrawNode 2.0`
- Add individual thickness for drawing primitives
Add new Color4* type:
```
Color4F::INVISIBLE
Color4B::INVISIBLE
```
[DelinWorks](https://github.com/DelinWorks) c…
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![image](https://github.com/axmolengine/axmol/assets/8652787/8ade6fab-12f2-474f-a90b-81fdd06143c8)
The old 'AXIS" logo:
![image](https://github.com/axmolengine/axmol/assets/8652787/3892bae6-713f-4…
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- axmol version: axmol-2.1.0-rc7
- devices test on: MacOS 12.6
- developing environments
- cmake version: 3.27.2
Steps to Reproduce:
1. In MainScene:init() create a label (store pointer as cla…
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**Is your feature request related to a problem? Please describe.**
Hi,
Xcode is warning about OpenAL deprecation (macOS, iOS and tvOS).
Example:
```
/Users/paulo/Developer/workspaces/cpp/…