-
It occurs quite often that one needs to draw different parts of a complicated shape with different styles (e.g. if two curves intersect at a point and one wants the two parts before and after the inte…
-
Can i achieve something like that?
![captussre](https://cloud.githubusercontent.com/assets/7399945/21790232/76ad6a88-d6e3-11e6-9910-33f947c3073a.PNG)
What I need is just to have a single line wi…
-
THANK YOU for the Houdini>SVG Otl, saved me endless headaches going out of Houdini to my plotter.
What was potentially a multi software trip, is not all encapsulated.
One thing I had to tweak (b…
-
The idea behind sliders as i understand it is you have a start and end circle and a spline connecting both according to control points.
Slider circles are currently not imported correctly, but the ba…
-
I wasn't sure whether this would be the most appropriate way to get in contact, but I'm wondering if you ever looked into splitting splines as part of your research?
At `$JOB` we develop a CAD syst…
-
The new ReplayRouteMapper detects road edges with significant turns. The current route interpolator identifies corners, this ticket is to turn those corners into curves.
### B-spines in mapbox-…
-
This is another muli-section 'line' based entity found in later versions of DXF. As such, these can be converted to paths.
z3dev updated
2 years ago
-
## Problem statement
To calculate single point on Bezier curve just with 20 control points takes 5ms. I don't know too much about the theory but I believe it should be possible to implement faster …
-
Ideally we'd move completely off of triangle meshes for ease of getting back to the feature handles in `net-oce` when performing operations. I also think that the `display` step would take less time …
-
When i set constraint for point to stay on line, it can move past the two points defining the line like this:
![image](https://user-images.githubusercontent.com/276504/58210076-a4c2d680-7ce8-11e9-9…