-
The original Half-Life release had EAX acoustics modelling and Aural 3D binaural/3D positional audio. After these licenses became unavailable, the Steam version of the game has had a simplified in-ho…
-
Ich habe zwei Installationen probiert. Eine auf dem MacBook Pro(1) und eine innerhalb einer virtuellen Maschine(2).
(1) Auf dem MacBook habe ich nach Empfehlung versucht, PyBinSim über Anaconda als A…
-
If implemented well, 3D positional audio can GREATLY improve immersion -- imagine this feature combined with the VR... Check out for instance this video with headphones: [System Shock 2 with 3D spatia…
-
Articles written on scittle so far:
- https://thegeez.net/2023/03/01/pinball_scittle.html
- https://larzeitlin.github.io/scittle-hilbert-curve.html
- https://faster-than-light-memes.xyz/clojure_f…
-
Filed on behalf of RNIB: [Original comments sent to APA list ](https://lists.w3.org/Archives/Public/public-apa/2020Apr/0008.html)
Here is a new suggested use case:
4.20 Mono audio option
User …
-
Hi @bingo-todd,
it is quite a while that I am following your work.
It has been super useful for me and I can only thank you!
Out of curiosity... are you a involved into academia or these proj…
-
Hello! :)
I've been thinking of utilizing the non-HRTF part of your workflow to render audio in a 50-ch Lebedev grid-based loudspeaker sphere. I believe the DOA quantization as well as other steps …
-
Hi,
I just tried to install the 3DTI VST for Windows and downloaded the reaper examples but each time I try to launch the .rpp file, Reaper crash.
I tried to open a new project and loaded the 3DTI…
-
Connecting to SSR in WFS mode reliably crashes with the following error:
```
libc++abi.dylib: terminating with uncaught exception of type boost::exception_detail::clone_impl: tr1::bad_weak_ptr
``…
-
Some classes behave inversely to others when moving azimuth.
```
(
x = { |az|
HOADecLebedev50.ar(
order: 3,
in: HOAEncoder.ar(3, WhiteNoise.ar, az.degrad.lag(0.2)),
…