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The function [BipedalLocomotion::Contacts::ContactList::editContact](https://github.com/ami-iit/bipedal-locomotion-framework/blob/e341b70f188562b5efdc717a2bdcfde8eb92aa77/src/Contacts/include/BipedalL…
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```
What steps will reproduce the problem?
1.create biped
2.create bones squeleton which follow biped
3.add skin mesh and export to viewer awd
What is the expected output? What do you see instead?
on…
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Or "Machines". The lore is short, the code behind them are largely a work in progress, and Bay for some reason renamed them from IPC to Machines. Machines is a far, FAR too general name for bipedal hu…
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I am trying to reproduce the test performed by @carloscp3009 of running the walking controller on Gazebo, this time by using a conda environment instead of the robotology-superbuild.
I created the …
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Hi,
I would like to create a bipedal humanoid character and simulate the new humanoid character. Is it possible to modify the raptor controller to control a humanoid character? Which files do I need …
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```
1. Create biped object in 3ds max (Create->Systems->Biped)
2. Export scene using OpenCOLLADA exporter
In exported COLLADA file all of the scene nodes have type='NODE', but all
of them are 'JOINT'…
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I downloaded the checkpoint files from the google drive link and placed them in ./DexiNed-master/DexiNed-TF2/DXN_BIPED and then ran
python run_model.py --image_width=512 --image_height=512
a…
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Thanks for your very cool project!
I am a beginner in bipedal robot control , and decide to use your project as a guidance for the clearity.
When I go through the code and try to learn about somethi…
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**Describe the bug**
I'm using Mujoco 2.2.0. It seems that the new version now it supoprts new rendering modes (`['human', 'rgb_array', 'depth_array', 'single_rgb_array', 'single_depth_array']`), so …