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### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
None
### OS Platform and Distribution
Python 3.9 (Windows)
### Mobile device if the issue happens …
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Hi there! Really cool project you've created for face images to blendshapes. I was wondering if you would be able to provide the .pth models to the project. Would like to use them for a face to avatar…
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I am using VRM Posing Desktop to make poses for my VRM model and receiving them in unreal with the VrmVMC node in an animation blueprint.
Receiving bone positions works perfectly, but I'm unable to…
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Hi,
Firstly, thanks for your awesome work https://github.com/LynnSpyre/PerfectSyncForCC4. It helps me a lot in exporting the models.
But I notice that the names of blendshapes are not exactly the …
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In the GLTFSerializer.cpp the `meshExtents` are adjusted if necessary to be at least a minimum size. This is because otherwise when rezzed as an entity the entity is scaled so that its dimensions are …
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`dev` is a current active working branch for Tydra https://github.com/syoyo/tinyusdz/tree/dev/src/tydra , especially OpenGL/Vulkan friendly data structure conversion.
Tydra provdes a handy logic t…
syoyo updated
2 months ago
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And then, run the following command:
python script/optimize_blendshape_coeffs.py \
--blendshapes_coeffs_out_dir ""
ImportError: cannot import name 'metric' from partially initia…
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Hi, how to convert emoca expression latent code to AppleARKit 52 blendshapes?
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Need to be able to support blendshapes within the dl_mesh_object.
This data should be stored using group information (to isolate which verts are being modified)
as well, it should be accessed by…