-
```
When I create a bitmapmaterial based on bitmapdata with transparency
true and transparency color different from default and then use it as
Sprite3D's material, all interactivity dissapears.
Her…
-
```
When I create a bitmapmaterial based on bitmapdata with transparency
true and transparency color different from default and then use it as
Sprite3D's material, all interactivity dissapears.
Her…
-
```
When I create a bitmapmaterial based on bitmapdata with transparency
true and transparency color different from default and then use it as
Sprite3D's material, all interactivity dissapears.
Her…
-
Somehow, drawing the sprite with a an inner glow to a bitmap is turning off the inner flag in the resulting bitmap.
This is using lime dev and openfl dev.
```
package;
import openfl.display.Bitm…
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less of a bug with this program, but more of a reaching out in assistance if its possible
Story of Seasons A Wonderful Life was once a gamecube game that used the whole .arc system files, the remak…
-
```
When I create a bitmapmaterial based on bitmapdata with transparency
true and transparency color different from default and then use it as
Sprite3D's material, all interactivity dissapears.
Her…
-
```
When I create a bitmapmaterial based on bitmapdata with transparency
true and transparency color different from default and then use it as
Sprite3D's material, all interactivity dissapears.
Her…
-
We're not always consistent right now with how erroneous CVR files are handled. For example if there is an either/neither contest and a CVR file has one of the contests but not the other, the bmd tall…
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### Is there an existing issue for this?
- [x] I have searched the existing issues
### Did you read the "Reporting a bug" section on Contributing file?
- [x] I have read the "Reporting a bug" secti…
-
```
When I create a bitmapmaterial based on bitmapdata with transparency
true and transparency color different from default and then use it as
Sprite3D's material, all interactivity dissapears.
Her…