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## Context
The current version of BVH construction is written in a ~150 lines of TypeScript code. This code works well for small models, but for larger models, the page hangs for a bit and becomes un…
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bvh_rot_2_4_6_8_cache是preprocess_0还是preprocess_1之后生成的?另外,我注意到您的data_lib下的预处理preprocess_0和beat的preprocessing.ipynb有不同,并没有保存平均值,所以没有生成bvh_mean.npy和bvh_std.npy,我应该怎么获取bvh_rot_2_4_6_8_cache
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Could you make a converter bvh to vmd?
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This is not really an issue, more like an encouragement. PoseNet to BVH is a brilliant idea. Just imagine being able to convert human motion from classic silent films to 3D animation. I can understand…
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Thanks for your work!
It is an outstanding work for dance motion generation.
I read your "LDA" paper over and over again. And I really hope to know your methods to preprocess the raw data by Madmom…
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Related: (https://github.com/RayTracing/raytracing.github.io/issues/804)
In the BVH code, the leaf nodes aren't placed in an AABB containing just one object when `object_span==2`. For the case of r…
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Use the geometry with fewest triangles to perform the intersction primarily and avoid unnecessary transforms?
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https://github.com/playcanvas/engine/pull/4637 implements ray mesh-intersection. However, for animated scenes, it only refits the bvh when the mesh updates. This will result in the bvh losing quality …
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was wondering if there is a easy way to export the data to mocap or bvh file per person
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hi, WeiPhi:
I checked the demo, I found that it need retrain after adjusting the camera. Is it right? If so, is it possible to apply the technique to dynamic scenes? eg: camera moving, or animat…