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- Always Chance Time - King has 3 "health," so every game has at least 1 chance time.
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is rep…
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## Description
The MinMax algorithm is a pivotal decision-making tool in game AI development, enabling AI to choose optimal moves based on a minimax strategy. This algorithm is particularly useful …
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There are several architecture points that we can potentially address:
1. All the chess related codes are lying in frontend, while it's not exactly a frontend feature. The logic of board, chess and…
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Opening dictionary should be loaded & used
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Okay, so I was thinking..
Build the game and get it running. However after, you should create *challenge mode* where you would implement the AI I thought you. So the game would always CATS or resul…
ghost updated
7 years ago
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Hi, I'm trying to implement the AI for the game 4 in a row, and I was wondering if we could use this algorithm as a reference https://github.com/marcomelilli/four-in-a-row-js-minimax
Thanks
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## Type of Issue:
Workaround
## Operating System
Ubuntu 20.04.3 LTS x86_64
## Python version:
Python 3.8.3
## PySimpleGUI Version:
PySimpleGUI, Tkinter, Current master branch
## Troubl…
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Hello, I have implemented a [Chinese chess AI](https://github.com/NeymarL/ChineseChess-AlphaZero) based on this repo but my training result is really bad. After supervised learning for 10K games, it b…
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Hi @mohit-dhote, I'd like to contribute a Tic-Tac-Toe game with an AI player versus a human player as part of Hacktoberfest. Could you please assign this task to me under Hacktoberfest