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### Details
`GM:PlayerShouldTakeDamage()` isn't called shared.
### Steps to reproduce
Add a hook to test it.
As far as I know, it was a shared hook. (Somewhere I read it was a predicted hook.)
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### Details
The `PlayerConnect` event is never triggered clientside.
### Steps to reproduce
On server
```
sv_allowcslua 1
```
Then on client
```
lua_run_cl hook.Add('PlayerConnect','debug_h…
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Hi,
I get some compilation error when I activate the clientside with fireless. All error come from compiling BS3.3.1 less instructions "&:extend". Nobody seems getting same errors. when disabling clie…
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When you click to spawn or update a lemon gate, there is no effect or sound ( for yourself, but other players will see and hear the effect)
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If I choose CTE, then my values need to fall within 1 and 10; CTM=11-20; CTH=21-30
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Currently, the events are logged into the console. The events should be shown in a user friendly manner.
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Minecraft 1.21.1
Neo-Forge 21.1.28
MATC 1.7.0
When attempting to use this on a serverit crashes. Claims its not for server usage.
![image](https://github.com/user-attachments/assets/fc236d2c-…
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Performance improvement.
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as instructed by bubble to produce repros here.
this issue cannot be reproduce on any existing Globalstate that already have a value. ( as trying to use the command in client side its only returned…