-
To be able to use the default consumables availability, we need:
(1) Use the item codes `Item_Code_Avail` instead of `Item_Code` (both in `ResourceFile_Consumables_Items_and_Packages.csv`).
(_What…
-
### Description
When watching the replay, most of the items are not appearing in the characters' inventory. Net Worth is calculating correctly, taking into account the items, as well as the pop up th…
-
### Is your feature request related to a problem? Please describe.
I want to get a report quiring via order number and shows details of all assets, Licenses, Accessories, Consumables & Components on …
-
For some reason, Food & Drink items don't pop up the window which allows them to be checked as Consumables.
-
"Hello,
First of all, I would like to thank you for the addon, as I really enjoy using it while playing. However, I have been experiencing some bugs for a while now and I decided to report them.
U…
-
This has been proposed multiple times in various tickets, but I'm going to use this as a placeholder for that discussion moving forward, since the work behind extending custom fields beyond assets is …
snipe updated
2 weeks ago
-
The first step to allow for eat functionality is to create the classes of items that can be eaten. The classes of items we need to introduce are:
- Resources (Subclass of Item)
- ~~ResourceInstances (…
-
#### Expected Behavior (or desired behavior if a feature request)
Check In/Check out accessories (Ethernet Cables, power cords etc) to an asset/user/location in bulk. Example: Building a server rac…
-
When creating a loadout with materials or consumables the loadout saves to the cloud with everything. Once you assign that loadout to a player the materials and Consumables dissappear from the loadou…
-
Hello,
it would be very nice if we can add (printer) cartridges or other consumables and get triggered when a lower limit is be reached (so we can buy new one).