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I requesting easing function `CubicBezier`, to make possible to fully customize how your element ( object, gui element, etc ) will move.
Example `moveObject ( theObject, 1000, 0,0,0, 0,0,0, "CubicB…
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```
.class {
-webkit-transition: all 0.25s cubic-bezier(0.19, 1, 0.22, 1);
-moz-transition: all 0.25s cubic-bezier(0.19, 1, 0.22, 1);
-o-transition: all 0.25s cubic-bezier(0.…
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In the specification of the transition token, we are mentioning "the color of the shadow" under timingFunction.
This seem to be a mistake, as the token is not related to colors or shadows.
> timin…
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I am talking about this
``` scss
$easeOutQuad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
$easeInOutQuad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
```
They obviously should be different, or is there somethi…
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**Issue by [redmunds](https://github.com/redmunds)**
_Thursday Oct 24, 2013 at 22:53 GMT_
_Originally opened as https://github.com/adobe/brackets/pull/5678_
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I marked as [Review Only] because I…
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It would be great to have support for the G5 command provided by the Marlin Firmware (http://marlinfw.org/docs/gcode/G005.html)
Thanks in advance,
Herbert
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The current method for determining whether a Polycurve contains a Point is to test whether the locus of start/end points contains the point as a polygon, then XOR it with tests for each individual sha…
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```
It would be nice to be able to define custom cubic bezier curves as easing
curves. Creating them from Unity's AniationCurve is not quite easy. I would
like to be able to specify the curve with o…
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The fill is not drawn properly, apparently only in mode: LINEAR, CUBIC_BEZIER and HORIZONTAL_BEZIER
![capture1](https://cloud.githubusercontent.com/assets/9969418/24706562/c370c52e-19d5-11e7-9f28-9…
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I made a rough prototype of a possible bezier implementation. Here is the ~~beautified~~ *adapted* output of the `render_to_image` example:
![rendered](https://user-images.githubusercontent.com/418…