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We discovered this bug on custom gamemode maps, if you play a map stuffed with certain custom assets and then switch to another stuffed with the same assets it will have missing textures on the second…
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```
Timer Error: gamemodes\darkrp\gamemode\main.lua:513: bad argument #1 to
'SetModel' (string expected, got no value)
And this is the function its in.
timer.Simple(1, function(ply, e…
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List of commonly used features:
- Holograms
- Midi player
- Entity disguise
- Bossbar/Title/Scoreboard stuff
- Custom entity AI/droptables
- Simple web server
- Multiserver messaging channels
- Worldb…
sgdc3 updated
8 years ago
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Since gloves were introduced, certain community gamemodes have had issues with arms viewmodels not rendering. The issue seems to happen across all operating systems, and seems more common when the pla…
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So yeah, please add the option. Preferably next to the "color cube in ship/ufo" button.
![screenshot_1715487462883_4823](https://github.com/RoootTheFox/custom-gamemode-colors/assets/110359136/c0dfe…
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It's there a way to make survivors spawn with weapons?
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```
1. This error occasionally comes up:
Lua Error: [@gamemodes\darkrp\gamemode\fpp\server\fpp_core.lua:151] Toolgun Is
not a valid settings type!
2. For some reason custom spawns no longer work. I …
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### Checklist
- [X] I've **checked both [open and recently closed issues](https://github.com/tetrio/issues/issues?q=is%3Aissue)** to ensure this feature is not already requested.
- [x] I am using the…
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I am currently building a sector control scenario(PvP)
My question is; Is it possible to add a logic that creates currency if a player in on the objective?
Lets say: If a player is on the trigg…
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### Create a basic main menu load desired test project map
**Main menu UI**
- [x] Create a basic MainMenu map to be used on project loading
- [x] Create a custom WidgetSwitcher to navigate in the nee…