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Hey there! 👋🏻
First, I'd like to thank this library as it works like a charm on CUDA. Second I have stumbled upon an issue that I am not totally understanding regarding fixing a `random_seed`. The…
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Hello and thank you for making Hakchi 2ce available and such.
my issue is, that I had Hakchi 2ce on my SNES for a few months (forget what V code it was) anyway... just upgraded it to 3.6.0 and when…
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It's mostly written in FX Assembly and has so many cutbacks already made. It still gets the SNES up to about 20fps, so this could be a better starting point for the project than using Chocolate Doom …
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First of all, I know this is an ambitious feature request so I'd understand if you don't want to add this. libctru has support for 3D graphics, and since the SNES doesn't use bitmap graphics but PPU …
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Tilemaps can store 8-bit tile IDs. Attribute maps store any high `T`ile bits, plus `P`alette ID (0-7) and `X` and `Y` flip. (There are other bits, liek priority, but they're not relevant to RGBGFX.)
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**Is your feature request related to a problem? Please describe.**
This is specific to the 3DS. There isn't much one can do with a DSi with this.
The 3DS already has its fair share of emulators, n…
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Hi,
Thank you for a great paper and for publishing the code for d-SNE.
I am trying to reproduce the MNIST-USPS results in Table 1 in your paper but so far I have been unable to do so.
![Alt …
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Design:
The 'Game Cheatie' perk card is an ability that requires activation. This perk card will grant the player temporary invincibility. The exact time is unknown until playtesting. Make timer ser…
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Currently, Sprout uses t-SNE, which makes it harder to see the similarity of niche anime to others. UMAP might be stronger in preserving distances, and better for discovering cluster. Also not sure if…
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Hi there,
my problem is only when i want to play N64 games on my SNES classic mini. If i play it with my old Wii classic controller there will be no problems and all works fine, but if i play with…