-
i wanted to start playing and just noticed that when you open the in game menu option with "Y" and you go back to the game pressing "Y" again the graphics become darker. for example in the corridors o…
-
### Is your feature request related to a problem? Please describe.
I have a problem with hacked robots, they instantly forgetting about me after i just go out of their sight, but i think that both al…
-
wer den weltuntergang NICHT sieht, der liest die falschen nachrichten (blaue pillen)
welche news lese ich? also, wem glaube ich?
**iceagefarmer**
iceagefarmer @ telegram
archiv: https://mi…
-
### ***Beartype0.11 is incompatible with nuitka***
*env*
```
Ubuntu 20.04
python 3.8
nuitka 1.2.7
beartype 0.11
```
*Code*:
```
import typing
from beartype.door import TypeHint
hin…
-
Use @livingcomputermuseum's [sImlac](https://github.com/livingcomputermuseum/sImlac) to run MAZE.
![coeurl](https://user-images.githubusercontent.com/775050/79844073-77305280-83bb-11ea-9efb-663e64c…
-
## Describe the bug
You have two videos from the same building. The only differences between the videos is the start and end are from different rooms inside this building. However, the middle part of…
-
**Affected Scenario(s):** [e.g. 6, 10 and 33]
Scenario 113 The Lost Thread
**Describe the bug**
The wrong rooms are displayed on the far left side of the map. Room L3b should be at top left …
-
Hi, great project! It could be even better if it was possible to add our own layers. I've tried fiddling with layers_ae43201.js in \usr\local\share\tar1090\html but have had no luck adding elements to…
-
The problem is that the castle was built for 1.17 when the mob would spawn at light level less than 7.
With the change to spawning mechanics in 1.18, a lot of corridors and rooms have already too …
Ideki updated
2 years ago
-
Hello!
The problem is only partially fixed. Field of vision near the corners is too small and causes monsters to get stuck on the edges. Please take a look at below images.
![1](https://user-images.…