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The character walks under the bridges.
See https://www.hiveworkshop.com/threads/advanced-coop-rpg-terrainer-graphics-balancing.260486/page-3#post-3218244
The destructibles do already exist with pa…
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This idea may sound improbable: destruction weight painting.
You can precise the parts where you want the terrain to be destructible by simply paint on desired vertices.
Also the amount of destructi…
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[FAQ](https://github.com/erincatto/Box2D/wiki/FAQ) wiki page style is broken (and is not editable).
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So the area that development is going towards is currently character needs and other 'character stuff', since that's pretty light right now (and a lot of it is 'todo'). So I've been thinking that a c…
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This building on Takistan gets used as an Asymmetric HQ but however, it cannot be destroyed:
https://www.dropbox.com/s/97ui8826u45ozyf/20160703221237_1.jpg?dl=0
The building type is:
`["fortified_n…
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With TacOps Engine Explosions and TacOps ammo explosions turned on, the terrain isn't damaged when items/units explode. I would think these types of 'attacks' would flatten woods as if they were artil…
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be able to delete circles out of static level.
outside scope of this ticket: parts falling off, destroying parts of dynamic bodies.
http://www.emanueleferonato.com/2013/10/09/how-to-create-destructi…
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Starting from the Concave Terrain example, any idea how you would use this library to create destructible terrain as in the Worms games for example?
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Implement a simple destructible terrain for the prototype.
further complex ideas may be introduced in the following Milestones
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While reading #1067, I've been thinking we might want to also discuss ideas for new traps that we would like to implement in future versions. Let's keep the other issue focused to balancing, and throw…