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Hi,
I have a video element and I want to implement the following scenario:
1. device in portrait orientation.
2. click full screen - > video is full screen and in landscape orientation while device…
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Thanks for building this!
But I'm stuck on how to integrate the orientation controls for mobile devices (specifically iOS). Basically, I want to control the panning with the mobile device's gyros and…
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### Existing Issues
- [X] I have searched for existing issues, this is not a duplicate.
### Unmodded Twitch
- [X] I have checked and this issue only occurs using bttv-android and not with the unmod…
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I have created a tour with the Marzipano Tool. Now i would like to embed the device-orientation function. I already tried to copy code from the demo into my js and html files without success. Can anyo…
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My device orientation is always locked. But the app ignores it and takes sensor value.
1. Some images are captures in the wrong orientation due to jolting in the car.
2. I'm not able to use app la…
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When viewing the game on a mobile device in portrait mode, since game is landscape, we should either:
1. open the about page, which should be flexible for both modes (new issue soon)
2. display no…
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### Steps to reproduce
1. Set "Cutout area behavior" to "Ignore cutout areas".
2. Ensure "Fullscreen" is on.
3. Observe no black bar in portrait mode.
4. Open to inner display on foldable and r…
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It seems like when I change my emulator orientation (portrait/landscape), everything rerender ok but not the icons from the central line. They are shifted (side depends on the starting orientation). E…
JB712 updated
7 months ago
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## Describe the bug
- DeviceSensors::OrientationAlpha()
- DeviceSensors::OrientatioBeta()
- DeviceSensors::OrientationGamma()
Work on exported game from web app version presently online, but n…
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```
Viewport is clipped on device.
iOS: 4.3.3
OgreKit: r904
```
Original issue reported on code.google.com by `harkon...@gmail.com` on 6 May 2011 at 8:39