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Today I was trying the above command, shown on the next line:
wxruby setup
for the first time on my linux machine.
First, it is quite convenient that you provide a wxruby executable. I ma…
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In the current game, in-game messages like monster dialogue and character health, are displayed on the console.
The game application should be modified to use the library to update and display the…
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@ramnathv A big plot I use in my work is to view discourse as a faceted Gantt chart as seen here:
![](https://dl.dropboxusercontent.com/u/61803503/rmp3.png)
I have utilized ggplot2 to take a dataset…
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We will want to have dialogues in our game to convey the story.
This feature aims to implement a robust NPC dialogue system that supports interactive and dynamic conversations within the game. This s…
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As per this discussion:
https://twitter.com/beatScreenplay/status/1483928471961317376
I created a free tool to convert `.fdx` files to `.fcpxml` files for Final Cut Pro. Here's a post and a video …
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The current tui is far from perfect, file path completions have some unconventional behavior, and we are simulating selection with completions
- [ ] Configuration: https://github.com/nix-community/…
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**Describe The Bug**
When deleting a playlist a dialogue with the following message is displayed:
> **Delete Item?**
> Deleting this item will delete it from both the file system and your media l…
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A Dialogue system that has the following:
- [ ] Pressing an interact button to initiate conversation with a character
- [ ] Allowing multiple dialogue options to be selected
- [ ] Different conversati…
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Library looks snazzy, was wanting to give it a shot but had a feature request. It'd be nice to be able to conditionally include choices. A use case being new dialogue option existing if the player is …
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I may be having a similar bug as a previously closed issue (#10), except with Checkboxes. I apologize if this is not a dialoguer issue. I am not sure if this is a Windows or dialoguer issue, or if thi…