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Hey, hope you're doing well.
I've been experimenting with your codebase using my own captures, and converting them to the Dynerf structure.
It seems to reconstruct the static scene well (same as sta…
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## **Is your feature request related to a problem? Please describe.**
It is often necessary to use particles with AdditiveBlending, but such particles are poorly visible on a light background. To sol…
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In the current source code of /src/main.js of commit aa7c8fb has a code-error in line 489 which prohibits changes of scenes for light-groups.
The reference to the lightScene is not found.
Current co…
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Objects are deprecated in 1.1, but the spec, at least according to their unit tests, requires the object type to be supported for WDL 1.1. There is a unit test in the SPEC:
https://github.com/openwdl…
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### Reproduction steps
I want to use Bridge Matter to use for device nonMatter. When I fake a device with cluster ColorControl to connect to Google Home and chip_tool but don't control device. The de…
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### Describe the bug
The text in the selectedItemsLabel is not updated when changed dynamically (for instance when changing using translate pipe and language is changed behind the scenes)
This bug i…
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**Describe the bug**
Whenever I try to render a Sequence in one of the City Sample maps i get a:
[2024.07.04-06.14.33:000][611]LogEasySynth: UTextureStyleManager::OnLevelActorAdded: Adding actor '…
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Before 1.4.0 whenever I used a (dynamic) scene in the Philips Hue app, manual control was recognized and the scene worked. But since that update no matter how often I use a Hue scene, adaptive lightin…
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Is there any way to get the dynamic object in the scene and make some edition?
zwlvd updated
4 months ago
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### Project Type
2D
### Feature Description
In the previous version I was using `set_limit_node` to change the limits dynamically. However, the function in 0.7 `set_limit_target` takes a `NodePath`…