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ramokz
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phantom-camera
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
https://phantom-camera.dev/
MIT License
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Change set_limit_target property type from NodePath to Node2D
#343
zen14774
opened
4 days ago
3
Camera 2D should (optionally) rotate with the follow target
#341
nanodeath
opened
6 days ago
2
Case mismatch error when opening a project
#339
Burloe
closed
1 week ago
4
Updated reference to PhantomCameraManager to use weak reference
#338
ramokz
closed
1 week ago
0
cant load phantom camera
#337
MomoLassticot
closed
1 week ago
2
Added visibility to deactivate pcam
#336
ramokz
closed
1 week ago
0
MixingCamera equivalent?
#335
Mangonels
opened
2 weeks ago
1
Dead Zone Reached Signal
#334
ramokz
opened
2 weeks ago
0
Ensures the final tween frame always happen
#330
ramokz
closed
2 weeks ago
0
Regression when setting third person rotation at scene creation
#329
Paul-Griffin-1517-1
closed
2 weeks ago
5
Errors upon installation into fresh project
#328
RectangleEquals
closed
3 weeks ago
2
Fixed tweens for FOV/Near/Far settings not ending on correct values
#327
NullShock78
closed
2 weeks ago
1
Tweening of FOV/Near/Far properties ends on incorrect values
#326
NullShock78
closed
2 weeks ago
3
_on_phantom_camera_2d_tween_completed': Method not found.
#324
luiscesjr
opened
3 weeks ago
1
Godot 4.3 Beta 1 - 0.7.2 install spams console with errors about "PhantomCameraManager" not declared
#323
ar1a
closed
1 week ago
22
0.7.2
#321
ramokz
closed
4 weeks ago
0
Resolved issue with Follow Mode None getting stuck
#320
ramokz
closed
1 month ago
0
Resolved issue with disabled tween on load for Third Person Follow
#319
ramokz
closed
1 month ago
0
While in Third Person mode the Offset and SpringArm don't update on editor
#318
daishishi
closed
1 month ago
9
PC Host error: "Nonexistent function 'get_global_transform' in base 'Nil'.`
#317
Matt-Murch
closed
1 month ago
3
Refactor PhantomCamera and its host
#316
hayahane
closed
3 weeks ago
8
Bug that can cause a PhantomCamera3D set to _not_ tween on load to tween anyway (and suggested fix)
#315
llittle3701
closed
1 month ago
1
0.7.1
#314
ramokz
closed
1 month ago
0
Unable to update to newest version if PhantomCamera node exists in project
#312
Paul-Griffin-1517-1
closed
1 month ago
7
Added support for disable_3d export templates
#311
ramokz
closed
1 month ago
0
PhantomCameraHost cannot be added as a child for my Camera2D
#310
Flamebamboo
closed
3 weeks ago
2
Updated Editor Updater to be less intrusive
#309
ramokz
closed
1 month ago
0
Additional camera3d parameters
#308
ramokz
closed
1 month ago
0
Improved viewfinder detection
#307
ramokz
closed
1 month ago
0
Phantom Camera Manager
#306
ramokz
closed
1 month ago
0
Allow nesting of cameras withinin Nodes
#305
willdayble
closed
1 month ago
4
Cannot set "follow_mode" (from c#)
#304
jjolmo
closed
1 month ago
1
Prevent PCam2D Limit from resetting if an invalid path is applied
#303
ramokz
closed
1 month ago
0
Identifier "PhantomCamera2D" not declared in the current scope
#298
HeavensSword
opened
1 month ago
2
Error when switching from a 3D scene with a PCamHost to one with only a PCam
#297
jogly
closed
1 month ago
2
Framed Follow viewfinder conflict with debug_draw_3d addon
#296
fhgaha
opened
1 month ago
7
Only show viewfinder if the active PCam's mode is framed
#295
audeck
closed
1 month ago
1
2D Follow Physics Interpolation
#294
ramokz
closed
1 month ago
0
Change Camera3DResource.cull_mask to use export_flags_3d_render
#293
ZenithStar
closed
1 month ago
0
Script assumes presence of a tween
#291
tiloc
closed
1 month ago
7
Camera3DResource using wrong layers for Cull Mask?
#290
tiloc
closed
1 month ago
4
PhantomCameraManager Singleton
#288
ramokz
closed
1 month ago
1
fix(member: NoisyZ)
#287
Noisyz3273
closed
2 months ago
1
C# wrapper
#286
Renari
opened
2 months ago
3
Add a option to support games with 3d disabled
#285
beicause
closed
1 month ago
5
Implement very basic look ahead functionality
#284
audeck
opened
2 months ago
10
f749b39 re-introduced jitter in dev_scene_2d
#283
audeck
closed
1 month ago
3
Move all spring arm initializaiton code out of _process into _ready
#282
ZenithStar
closed
2 months ago
1
FollowMode.THIRD_PERSON `_interpolate_position` dampens the position of the root point of spring arm rather than the resultant camera position
#281
ZenithStar
opened
2 months ago
2
Toggling a PhantomCamera's visibility should prevent it from being active
#280
ramokz
opened
2 months ago
0
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