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ramokz
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phantom-camera
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
https://phantom-camera.dev/
MIT License
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Auto follow distance is broken
#277
TCROC
closed
2 months ago
1
Fixed auto_follow_distance
#276
TCROC
closed
2 months ago
3
Parse Error: Class "PhantomCamera3D" hides a global script class.
#275
TranquilMarmot
closed
2 months ago
2
Possible 0.6 -> 0.7 migration problem on Windows
#274
victorlapin
closed
2 months ago
3
0.7.0.4
#273
ramokz
closed
2 months ago
0
Parser Error: Class "PhantomCamera2D" hides a global script class.
#272
luiscesjr
closed
2 months ago
5
Upstream plugin update notification
#271
kelteseth
closed
1 month ago
1
Unannounced change: Removal of set_limit(side, value)
#270
CantyCanadian
closed
2 months ago
10
Fix incorrect return type cast
#269
audeck
closed
2 months ago
1
Phantom camera's global_position getting incorrectly(?) floored when it's limit is set
#268
audeck
closed
2 months ago
2
Inconsistent detection of PhantomCameraHost
#267
tiloc
closed
1 month ago
3
0.7.0.2
#266
ramokz
closed
2 months ago
0
0.7.0.1
#265
ramokz
closed
2 months ago
0
Fixed issue with limit lines not updating in the editor
#264
ramokz
closed
2 months ago
0
Class "PhantomCamera2D" hides a global script class
#263
tayete
closed
2 months ago
10
Mouse Offset - Simple/Glued Follow Mode
#261
Maoaii
closed
1 month ago
1
Incorrect update window UI
#260
Flynsarmy
closed
1 month ago
8
Follow Damping with different values only applies smoothing in the global axis
#259
ramokz
closed
2 months ago
7
Adding missing null instance checks. Initialize _follow_spring_arm parameters upon instantiation
#258
ZenithStar
closed
2 months ago
1
FollowMode.THIRD_PERSON attempts to set `_follow_spring_arm` parameters even if `_follow_spring_arm` is null
#257
ZenithStar
closed
2 months ago
0
Minimum Follow Distance for Follow Path Cameras in 3D
#256
PerdurantGames-Wyatt
opened
2 months ago
7
Support for per-axis damping
#255
trevorstarick
closed
2 months ago
1
Decouple FollowModes
#254
Flynsarmy
opened
2 months ago
2
Phantom Camera disappears when re-adding a scene to a tree
#253
Paul-Griffin-1517-1
opened
2 months ago
6
0.7 Release Notes & Documentation
#252
ramokz
closed
2 months ago
0
Rotate damping
#251
ramokz
closed
2 months ago
0
Rotational Damping
#250
ramokz
closed
2 months ago
2
Damping 2.0
#248
ramokz
closed
2 months ago
0
How do I use PhantomCamera with Godot multiplayer?
#244
warsang
opened
3 months ago
1
Jittery camera movement when physics tick rate doesn't match FPS
#241
TranquilMarmot
opened
3 months ago
27
Unexpected Camera Behavior With Jolt Physics Installed and Active
#240
ElektroFox
closed
2 months ago
1
0.7
#236
ramokz
closed
2 months ago
0
0.6.4
#234
ramokz
closed
3 months ago
0
Set spring arm to "top level" when in Third Person
#233
jrburga
closed
2 months ago
4
Conditional updater
#232
ramokz
closed
3 months ago
0
Built-in jumping/falling lookahead for 2D?
#228
elvisish
opened
4 months ago
2
Fixed stacked viewfinder issue
#226
ramokz
closed
4 months ago
0
Added support for rotational tweening for PCam2D
#225
ramokz
closed
4 months ago
0
Fixed issue where various setters for _follow_spring_arm didn't get a…
#224
ramokz
closed
4 months ago
0
set_spring_arm_collision_mask for the thrid person camera doesn't work
#222
eliaskowitz
closed
4 months ago
1
Viewfinder 2d
#220
ramokz
closed
4 months ago
0
Handling phantomCamerahosts with swapping character scenes
#219
swapmasterx
opened
4 months ago
1
Support for orthographic, near, and far Camera3D parameters
#218
Jegber
closed
1 month ago
1
Support PCam2D Rotation on Camera2D
#214
ramokz
closed
4 months ago
0
Parser Error: Could not find type "Camera3DResource" in the current scope when altering C# scripts
#213
PokemonScholar
closed
2 months ago
5
Third Person + Look At causes log spam "look_at() failed" although everything works fine
#210
stevenctl
closed
2 months ago
3
Framed camera will be stuck in offset if limit node target is set at runtime
#209
RichardStolp
opened
5 months ago
2
Framed camera's Viewfinder_in_play's frame does not despawn when changing camera priority
#208
RichardStolp
closed
4 months ago
2
Decouple PhantomCameraHost from specific PhantomCamera
#207
GeneralProtectionFault
closed
2 weeks ago
2
Damped follow of physics objects produces jitter at <60 FPS
#206
WeaselOnaStick
opened
5 months ago
6
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