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ramokz
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phantom-camera
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
https://phantom-camera.dev/
MIT License
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Cull mask setter helper function
#205
ramokz
closed
5 months ago
0
Setting a Pcam's Cull Mask Layer using Helper Function
#204
ramokz
closed
5 months ago
0
Allow user to ignore an update
#203
lunarcloud
closed
3 months ago
1
Updater Doesn't work
#201
lunarcloud
closed
5 months ago
2
Switching Camera Passes through Walls
#200
lunarcloud
closed
5 months ago
4
Add multi-host capability
#199
WeaselOnaStick
closed
5 months ago
3
Enable look_at_target_offset for LookAtMode.GROUP
#197
ZenithStar
closed
5 months ago
1
cant enable the plugin
#194
wheatzman
closed
5 months ago
6
Initial setup for `_follow_spring_arm_node` is delayed for first time assignment of `Properties.follow_target_node`
#193
ZenithStar
closed
1 month ago
4
Add a `follow_target_changed` signal
#192
ZenithStar
closed
5 months ago
2
Added follow_target_changed signal
#191
ZenithStar
closed
5 months ago
2
Third person quaternion setter/getter
#190
ramokz
closed
5 months ago
0
Resolved error with getting pcam_host
#189
ramokz
closed
5 months ago
0
Retrofit onto existing character controller
#187
swapmasterx
closed
5 months ago
2
Add a Picture-in-picture preview mode
#186
Tarek-Hasan
closed
5 months ago
3
PhantomCameraHost editor preview malfunction when Host not first child
#185
Zaphodious
closed
5 months ago
7
Applying camera 3d properties in code
#184
ramokz
closed
5 months ago
0
FOV set on PhantomCamera3D at runtime not being set on Camera3D
#183
Zaphodious
closed
5 months ago
2
Applies Look At Target Node only after PCam's _ready()
#182
ramokz
closed
5 months ago
1
Error when launching a scene with a PhantomCamera from a build export
#181
vgwyn
closed
2 months ago
13
Fixed jitter for none physics object
#179
P5ina
closed
5 months ago
8
3D Look modes doesn't work
#178
P5ina
closed
5 months ago
4
Addon issue with Godot Compatibility Rendering Mode on Mac
#177
grgp
opened
5 months ago
3
Changed PCam2D/3D from _process to _physics_process
#176
ramokz
closed
5 months ago
4
Added a checker for PCam Host when a PCam exits the scene
#175
ramokz
closed
5 months ago
0
Jittery camera movement
#173
HappyHeads
closed
5 months ago
5
set_spring_arm_spring_length does not change the spring length
#172
ZenithStar
closed
6 months ago
5
Expose the Quaternion representation of the 3rd Person Spring Arm
#171
ZenithStar
closed
5 months ago
1
Camera infinitely moving position when a second PhantomCamera2d with collision shape limit node is added to scene
#170
marvfash
closed
6 months ago
5
Switch from _get_property_list() to _validate_property() system
#169
ramokz
closed
5 months ago
0
Add Documentation Comments to PhantomCamera2D.gd and PhantomCamera3D.gd
#168
ramokz
closed
5 months ago
0
Fixed Third Person Follow springarm position issue
#167
ramokz
closed
6 months ago
0
Intial movement of camera when using third person follow mode
#166
MartinFretigne
closed
6 months ago
2
pixel_perfect camera feature makes my game camera to jitter on Zoom out at Vector2(0.4,0.4)
#165
ciso507
closed
5 months ago
5
2D Limiting does not function on export
#164
GrogsyShovel
closed
2 months ago
12
0.6.2
#163
ramokz
closed
6 months ago
0
Framed Follow Refactor
#161
ramokz
opened
6 months ago
4
Add look-ahead properties
#160
BenjaTK
opened
6 months ago
3
Calling set_follow_target_offset breaks Phantom Camera initial properties
#159
madeleineostoja
opened
6 months ago
5
0.6.1
#158
ramokz
closed
6 months ago
0
Add Pixel Perfect following mode
#156
GrogsyShovel
closed
6 months ago
0
Editor icons appear small on high DPI screens
#155
ramokz
opened
6 months ago
2
Editor updater
#154
ramokz
closed
6 months ago
0
Fix for spring arm length not updating during runtime when using setter method
#150
ramokz
closed
7 months ago
0
Camera 2D Limit Support
#149
ramokz
closed
7 months ago
0
Set Framed data on ready
#147
warent
closed
6 months ago
5
Account for positional changes to a scene's root node during a tween
#146
ramokz
closed
7 months ago
0
Prevent Framed Follow from doing its calculation when inactive
#145
ramokz
closed
7 months ago
0
Framed mode changes vertical axis camera position when not supposed to if out of horizontal bounds. Godot 4.1
#144
KayCat88
opened
7 months ago
2
Camera distance is calculated incorrectly in Follow Framed mode, when: dead zone is < 0.5 and camera doesn't have priority on startup
#143
PanHoracy
closed
7 months ago
1
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