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ramokz
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phantom-camera
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
https://phantom-camera.dev/
MIT License
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Applies Look At Target Node only after PCam's _ready()
#182
ramokz
closed
8 months ago
1
Error when launching a scene with a PhantomCamera from a build export
#181
vgwyn
closed
5 months ago
13
Fixed jitter for none physics object
#179
P5ina
closed
8 months ago
8
3D Look modes doesn't work
#178
P5ina
closed
8 months ago
4
Addon issue with Godot Compatibility Rendering Mode on Mac
#177
grgp
opened
8 months ago
3
Changed PCam2D/3D from _process to _physics_process
#176
ramokz
closed
8 months ago
4
Added a checker for PCam Host when a PCam exits the scene
#175
ramokz
closed
8 months ago
0
Jittery camera movement
#173
HappyHeads
closed
8 months ago
5
set_spring_arm_spring_length does not change the spring length
#172
ZenithStar
closed
9 months ago
5
Expose the Quaternion representation of the 3rd Person Spring Arm
#171
ZenithStar
closed
8 months ago
1
Camera infinitely moving position when a second PhantomCamera2d with collision shape limit node is added to scene
#170
marvfash
closed
9 months ago
5
Switch from _get_property_list() to _validate_property() system
#169
ramokz
closed
8 months ago
0
Add Documentation Comments to PhantomCamera2D.gd and PhantomCamera3D.gd
#168
ramokz
closed
8 months ago
0
Fixed Third Person Follow springarm position issue
#167
ramokz
closed
9 months ago
0
Intial movement of camera when using third person follow mode
#166
MartinFretigne
closed
9 months ago
2
pixel_perfect camera feature makes my game camera to jitter on Zoom out at Vector2(0.4,0.4)
#165
ciso507
closed
8 months ago
5
2D Limiting does not function on export
#164
GrogsyShovel
closed
5 months ago
12
0.6.2
#163
ramokz
closed
9 months ago
0
Framed Follow Refactor
#161
ramokz
opened
9 months ago
4
Add look-ahead properties
#160
BenjaTK
closed
1 week ago
3
Calling set_follow_target_offset breaks Phantom Camera initial properties
#159
madeleineostoja
opened
9 months ago
5
0.6.1
#158
ramokz
closed
9 months ago
0
Add Pixel Perfect following mode
#156
GrogsyShovel
closed
9 months ago
0
Editor icons appear small on high DPI screens
#155
ramokz
opened
9 months ago
2
Editor updater
#154
ramokz
closed
9 months ago
0
Fix for spring arm length not updating during runtime when using setter method
#150
ramokz
closed
10 months ago
0
Camera 2D Limit Support
#149
ramokz
closed
10 months ago
0
Set Framed data on ready
#147
warent
closed
9 months ago
5
Account for positional changes to a scene's root node during a tween
#146
ramokz
closed
10 months ago
0
Prevent Framed Follow from doing its calculation when inactive
#145
ramokz
closed
10 months ago
0
Framed mode changes vertical axis camera position when not supposed to if out of horizontal bounds. Godot 4.1
#144
KayCat88
opened
10 months ago
2
Camera distance is calculated incorrectly in Follow Framed mode, when: dead zone is < 0.5 and camera doesn't have priority on startup
#143
PanHoracy
closed
10 months ago
1
Change TileMap Clamp Node to a NodePath
#142
GrogsyShovel
closed
10 months ago
3
Support "Multiple Instances"
#140
warent
closed
9 months ago
4
Camera2D Limits
#139
spheras
closed
10 months ago
1
Docs
#138
ramokz
closed
10 months ago
0
bad tween animation when switch cameras, Is this a bug?
#136
hakur
opened
10 months ago
11
Follow Distance on ThirdPerson Follow Mode does not update Spring Arm spring_length property
#135
niceandgoodonline
closed
10 months ago
6
PhantomCamera2D Frame Preview
#134
ramokz
closed
11 months ago
0
Tile Map Clamp Support
#132
ramokz
closed
11 months ago
0
Draw phantom camera screen rectangle in editor.
#131
filipinyo
closed
11 months ago
1
Fixed issue with missing assign_pcam_host function
#130
ramokz
closed
11 months ago
0
Crash if `_enter_tree` of Camera2D called before that of PhantomCameraHost
#129
xchrix
closed
11 months ago
1
Creating instances of a phantom_camera_2D.gd in code and allowing to set follow mode (e.g. via C#)
#128
Shogan
closed
11 months ago
2
Camera3D Environment and Attributes resource per PhantomCamera
#127
ramokz
closed
2 months ago
2
Camera Noise Effect
#126
ramokz
opened
11 months ago
3
Add release for 0.6
#125
ramokz
closed
9 months ago
0
Follow group node fix
#124
ramokz
closed
11 months ago
0
PhantomCamera3D does not follow group if nodes were added in script
#123
pikpoket
closed
11 months ago
2
Added fix for when applying a Look At Target while using Third Person…
#122
ramokz
closed
12 months ago
0
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