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Modifier shadows currently ignore fog, causing them to stand out much more significantly than they should. First image from issue #61.
Render Fix:
![277438063-260609f4-b373-4f7e-bd45-fc5ac3784ea9]…
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**Describe the bug**
For the night part, the `geo_color` composite uses a blending of `geo_color_high_clouds` and `geo_color_low_clouds`. For the high clouds, brightness temperature is shown as tr…
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Little request:
The ability of adding fog to a map and enabling/disabling fog in the settings would be nice :)
Edit: Or, as I just was told older RoR versions had fog, fixing it :p
It looked like thi…
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This is the `clear image` :
![Screenshot from 2024-06-17 10-43-25](https://github.com/hgupta01/Weather_Effect_Generator/assets/95518276/4a9075ab-ccdd-4eb1-8a16-8f8bb3577839)
This is the `depth ima…
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### Your GTNH Discord Username
chochem
### Mod Version
angelica-1.0.0-beta6 (also tested angelica-1.0.0-beta8 by now)
### Java Version
Java 21
### Graphics Card Vendor
NVidia
#…
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Fog renders incorrect on geometry, especially on twosided materials. Those glitches are well observed іn enpro level (in reactor shaft).
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I don't know where the f(r)og is. Both WineD3D and d3d8to9 + dxvk render fog correctly, while d8vk does not.
I've captured a trace using WineD3D which reproduces the issue. Fog should be instantly …
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**Describe the bug**
- The games original distance based fog isn’t being picked up at all by remix, this essentially breaks the entire game as it’s built to function around those exact cutoff distanc…
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Dark Nether enabled:
![2024-11-15_15 33 56](https://github.com/user-attachments/assets/2e302fe7-3c7b-4ab6-a95a-501f145db3fb)
Dark Nether disabled:
![2024-11-15_15 34 11](https://github.com/user-att…
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```json
{
"title": "宿雾",
"avatar": "https://gcore.jsdelivr.net/gh/panoshu/blog-cdn/site/avatar/avatar.webp",
"url": "https://www.panoshu.top",
"screenshot": "https://gcore.jsdelivr.…