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Opening an issue for the newly released Steam update for the game, which added a tour mode but possibly didn't do anything to fix the framerate caps, FOV limitations etc.
Update: I checked out the …
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When saving the game while zoomed in with a weapon and then loading that saved game, the game fails to restore the field of view resulting in the default field of view being used.
In Opposing Force…
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### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3713…
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### Describe the bug?
Before the locomotion animation update the loading indicator was around the bottom left of the screen and with the recent update to fix the loading indicator it's now in the m…
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It doesn't work right now
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Optional config for disabling/enabling swapping between the 3 modes & an option for picking a default/starting mode
And maybe also an option for adding the agile property to the Vulcan Shotgun skill …
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Can you please make a widescreen patch? Thanks.
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Many faces in UMenu's Player Setup window are not rendered when using the Face view mode, because the camera is too close to the mesh:
https://www.youtube.com/watch?v=tH2ftG6F5rQ
For fixing this…
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**Describe the bug**
I've got a bit of a strange one here, and I'm not sure if it's a Lenis issue or an Ionic issue, so I'm posting here to see if anyone can point me in the right direction.
I am …
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It would be nice if you could implement those fixes:
Dead Rising 2: [HD Frontend](https://www.pcgamingwiki.com/wiki/Dead_Rising_2#HD_Frontend)
Deus Ex: [Community Update](https://github.com/Defaultp…