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### Is your feature request related to a problem? Please describe.
We've had some reports that certain parts of our official experiences can cause issues for users with vertigo or epilepsy. Of partic…
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This is a complete shot in the dark, which is why i've labelled this as "V2" because making an Active Ragdoll system from scratch is a bit tricky, and takes a lot of time to fine-tune and perfect.
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Two main ways of doing it:
1) bounty is based on killstreak
2) players add bounties to other players from their own money.
Maybe implement both and test.
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Hi @kremius,
First of all I want to let you know that I really like this project and hope that it will grow and eventually offer a solid alternative to BYOND. I plan on contributing code regarding ne…
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [x] I checked for existing similar suggestions
### Summary
Besides "Comp…
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**Describe the bug**
Even though moonlight renders at 60 fps, the video feed is very choppy. It happens with all frame pacing options, with "Prefer smoothest video" not yielding good results. The r…
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I've tested this out a few times, walking around a solitary landscape, firing my weapon sporadically, but I've never had a multiplayer death-match with someone. The game is obviously intended for this…
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The "feeling" when shooting is somehow delayed. The way it manifests is just simply: you press the shooting button -> the hit event may or may not register at all or it registers delayed.
Things to…
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A lot of people don't know what ex_interp is and how to change it, and the default value of 0.1 is generally bad for most players. It increases the feeling of "getting shoot through walls".
Let's tak…
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What's the fastest sixel viewer?