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Tiles overflows sometimes, like if they were 1 pixel wider or higher and picks up part of the neighboring tile (Phaser 3.0.0 WebGL).
![skarmbild fran 2018-02-14 10-07-29](https://user-images.github…
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# Flexible Serialization
## Abstract
We want to have a flexible, convenient, sound, efficient way of serializing arbitrary Nim data types to and from an external format (JSON for example). Nim's…
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What do you think about us evolving this business into gravis ultrasound “GUS”, and Covox, and PC-Speaker? Oh, I was forgetting, we didn't need to port the highlight from sbemu-x so that when the conn…
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Use React for menus and overlays. This is fully aware there are limitations to this sort of UI, such as the inability to pur UI *behind* the canvas, but its great for menus and things like that. Many …
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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Given that the working group recently took ownership of an ECS benchmark it seems appropriate to also have a game math library benchmark. Game math libraries are even more benchmarked and debated than…
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I just released my first game, [BYTEPATH](http://store.steampowered.com/app/760330/BYTEPATH/), and I thought it would be useful to write down my thoughts on what I learned from making it. I'll divide …
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when I build any demo with wgpu, ie involving libs/zgpu the build fails with the following error:
```
❯ zig build triangle_wgpu-run --verbose-link
triangle_wgpu-run
└─ run triangle_wgpu
└─ ins…
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I think I represent a whole bunch of people who might have randomly seen this project, and thought to themselves it looks cool but just where is this project headed. I find "space-age" quite vague.
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This is an umbrella issue to discuss how to make Heaps and its ecosystem (everything under HeapsIO) more attractive as an open-source project.
This was sparkled by discussions with @Yanrishatum who c…