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Acceptable image sizes seems unreasonable, because every kind of image size can do pan, pinch.
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### Describe the project you are working on
3D Game
### Describe the problem or limitation you are having in your project
Our simple FXAA implementation has a ton of artifacts not present in …
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@64kramsystem is pretty far along with a project that I believe would make an excellent community-driven project for the GameDev WG.
This would be in a similar vein as https://github.com/rust-gamed…
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In the not too distant future I want to start work on a terrain system. A sensible set of interfaces for static (but in some cases, editable but still not transformable) geometry in the simulation sp…
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Latex style mathematics on the web requires loading Mathjax or Katex javascript libraries. An example of this is this [toot](https://mathstodon.xyz/@littmath/109592640136010318), which looks like this…
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I've been speaking with @dasifefe about using their Discord server for the monthly community meetup (see #98). The server already has many members that are interested in the game dev side of Rust. It …
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Hi,
Let us assume that we have two triangles connected to make a quad.
I use gltf-sdk to export the quad with 4 UV texture coordinates, one per vertex, as follows.
The upper triangle (T1) h…
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Hello everyone,
I'm currently developing with Ashley but I'm not happy with some aspects of it. Then I found Artemis. However, the last release was three years ago, and the current snapshot was cre…
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This is a problem on laptops.
https://stackoverflow.com/questions/17458803/amd-equivalent-to-nvoptimusenablement
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I use the [`glam`](https://docs.rs/crate/glam) crate in a project where I need to compute a delaunay triangulation. It would be nice to have a `HasPosition2D` implementation for the `glam` 2D vector t…