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* [ ] Establish a framework for how visual effects will be organized and implemented in Phaser.js.
* [ ] Identify core components required for the system (e.g., effect managers, event triggers).
* […
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### Describe the bug
Moving hierarchy objects,
Dragging gameobjects into the inspector,
Dragging gameobjects into asset browser to create prefabs.
All of these are really finicky and barely work…
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Still a lot of hard coded GameObject.Find:
git grep -n GameObject.Find
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```
Es sollen ein paar Standard GOs erstellt werden, welche im Spiel verwendet
werden können.
Dazu gehören:
- unsichtbare Wand
- sichtbare Wand (Wand ist hier nicht wörtlich zu verstehen)
- einfa…
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Issue: Some gameobjects should be scripted to spawn and despawn together with other gameobjects. For example gameobjects with type trap, that should spawn and despawn with the gameobject that triggers…
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Ticket for tracking rework of game object class
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Make sure gameobjects dont spawn on top of each other
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Web3Unity should be added to the scene first in order to work, but there is no easy way to do it.
The prefab is buried down in the packages and there is no way anyone would figure it out without go…
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loop animation were no set to the correct time thus did not loop correctly
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### Describe the bug
When I'm overriding a map's entities, like a door for example, the models always end up missing for other players except the host.
I networkspawn the doors so other clients can …