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```
~/projects/tree-sitter-purescript strict ./node_modules/.bin/tree-sitter generate && ./node_modules/.bin/tree-sitter fuzz
0. purescript - corpus - classes - Simple class
1. purescr…
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Hi,
I'm running the latest version of your plugin (1.8.1) on a client website, alongside the latest versions of WordPress and WooCommerce, and the site is running on PHP 8.2.
I’m seeing a lot of…
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##### ISSUE TYPE
* Improvement Request
##### COMPONENT NAME
~~~
~~~
##### CLOUDSTACK VERSION
~~~
all
~~~
##### CONFIGURATION
##### OS / ENVIRONMENT
##### …
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## Expected behavior
No compilation issues are produced when compiling classes generated by the Kotlin codegen using Kotlin 2.0+
## Actual behavior
This warning:
```
w: file:///Users/david.moid…
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The SDK codebase would benefit from consistent, high-quality documentation to improve maintainability, ease of use, and on-boarding for new developers. To achieve this, we propose adopting [JSDoc](htt…
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in on-premise environment with command "spkl earlybound /l"
with the following errors "
The application terminated with an error.
Value cannot be null.
Parameter name: fileName "
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Have a `@Generated` with Retention = Class, in addition of Source on generated builder
It would be great to have a `@Generated` annotation with `@Retention(RetentionPolicy.CLASS)` in the generated …
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Internal: b/222218041
Let the generated classes be used directly more easily throughout the rest of the program.
xster updated
8 months ago
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![image](https://github.com/Ironxxx/pf1ultimatepsionics/assets/171990477/27c30e31-30c5-4f89-be8c-93af749cb039)
Version 1.1.5
Foundry Version 11, Build 315
Pathfinder 1e 9.6
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Is it possible to generate C# classes without the DataAnnotations?
I'm using the generated classes inside Unity and I got an error:
```Assets\Scripts\Integrations\OpenDrive\XsdSchemas\out\Integratio…