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As a result of using a pure polynomial representation due to the feature implemented by this issue https://github.com/dougshidong/PHiLiP/issues/9, we simply cannot use an exact boundary to refine the …
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[stage_chair_table_009.blend.zip](https://github.com/enzyme69/blendersushi/files/7638114/stage_chair_table_009.blend.zip)
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[simple_wave_001.blend.zip](https://github.com/enzyme69/blendersushi/files/7316573/simple_wave_001.blend.zip)
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Usecases would be endless generated terrain or endless level generation with the ease of Blenders modifier stack (or for destructible environments once geometry nodes matures a little more). Another u…
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[geo_tex_004.blend.zip](https://github.com/enzyme69/blendersushi/files/5890912/geo_tex_004.blend.zip)
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[svgnode005.blend.zip](https://github.com/enzyme69/blendersushi/files/5749264/svgnode005.blend.zip)
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Hi!
I wish luxcore could support attributes so we could use the objects or instances with point color attributes made in geometry nodes. like how we can use it in cycles if possible.
Thanks.
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```
difference() { // or intersection()
square(10);
offset(1)difference() {
square(21,true);
square(10);
}
}
```
![image](https://github.com/user-attachments/assets/52b0c2…
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https://docs.blender.org/manual/en/dev/modeling/geometry_nodes/attributes_reference.html
[svgeodemo_002.blend.zip](https://github.com/enzyme69/blendersushi/files/6098315/svgeodemo_002.blend.zip)
…