-
The AstroBlasto example sort of serves that purpose but it might be nice to have something that digs more into the how and why ggez is the way it is?
-
There's a lot to digest in this snippet …
```rust
match event {
Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'game,
_ => continue 'game,
}
```
…
-
Still looking for some type of image that has some mechanism of interface...the idea of the image being developed and the have the rust code interact with it would seperate work...also the artistic/…
-
The current filesystem API design combines both user and data directories into one virtual filesystem, which means that user files might unintentionally shadow game resources.
I suggest removing/de…
alula updated
2 years ago
-
ggez currently features three functions allowing you to use custom shaders when drawing:
- [`set_shader`](https://docs.rs/ggez/0.6.0/ggez/graphics/fn.set_shader.html)
- [`clear_shader`](https://docs…
-
Rust: 1.58.1
Shows this error whenever cursor hovers over the window. Otherwise launches fine.
```
thread 'main' panicked at 'attempted to leave type `platform::platform::x11::util::input::Pointe…
Xblow updated
2 years ago
-
A few weeks ago I created this crate/repository to UI test a game that I was working on and I would really like ideas to improve the UI testing crate.
https://github.com/naomijub/rust-game-tutorial/t…
-
Should happen eventually!
-
Windows 64 bit, tested on Ubuntu with Valgrind's massif.
Hey Icefoxen, I believe that the current version of rodio within ggez leaks memory, or there's some other issue going on. After adding a pla…
-
Tried implementing player movement but after trying to draw the rectangle in a different way it stopped rendering things at all. Here is my code:
```Rust
struct MainState {
// position player…