-
### What are you trying to do, and what do you expect to happen?
I'm trying to export 3 different animations into Roblox (No, roblox is not the issue, I also tried importing into blender and same i…
-
### Is your feature request related to a problem? Please describe.
Currently when importing GLTF objects the albedo and normal maps will import but other maps will not and require manual setup afte…
-
We need some format for storing scenes / worlds. I see two options:
### glXF
- A very unsupported format, would likely need to write our own reader / writer for it
- Works great with glTF
#### glTF…
-
First section is more a reasoning as to why I even do this proposal, for tl;dr; - see actual proposal.
As we know, FBX is very thoroughly documented and effortless to use format, that doesn't cause…
-
More of a question than an issue/bug/feature request.
I am also sorry if my question may sound stupid, but I really have no idea.
When importing gltf model in Blender it has material - rs_texture…
-
### Describe the bug
big size after export
### What Valve game does this happen in
Dota 2
### Reference file in a Valve game
*.vmdl_c
### Expected behavior
export model original s…
-
### Is your feature request related to a problem? Please describe.
VRM is an "all in one" file format for 3D Avatars that many platforms already support. There are lots of VRM tools and avatars out t…
-
I doubt its a bug, but its very annoying.
NOW! the concept of the batch importer is 10/10. love the concept.
but when your importing 330 assets from blender, and you have to click a button for e…
-
## Problem
I am frustrated with the options for mesh import formats irrlicht provides, mainly the animated ones (.b3d, .x, .ms3d, .md3, .md2).
Most, if not all, of these formats are very outdated…
-
VRM is a file format focused on features relevant to humanoid character avatars. The format consists of extensions on top of the glTF file format, and could be implemented in glTF Transform as a set o…