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# gyro emulation
## files
[file/dolphin](https://www.dropbox.com/sh/n2s8ifddxgld8zo/AABvHMQy0ZRAXlG4tZ3oDpgBa/file/dolphin) and [image/dolphin](https://www.dropbox.com/sh/n2s8ifddxgld8zo/AAARSH4jHbci…
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```
Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …
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On windows, in my project, it seems inconsistent, but either Gyro will work or Godot button/axis inputs will work, not both together
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Hi there,
When using gyro, I get spontaneous and unprompted input. I feel the best way to show this is with a demonstration.
https://github.com/XITRIX/Moonlight-Switch/assets/53562267/16837586…
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-
```
Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …
-
```
Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …
-
```
Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …
-
```
Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …
-
```
Branch name:iPhone
Feature description:
This patch should enable gyros on iphones, but changes joystick touch/motion
mapping hence breaking your current game ...
please give it a try...
thank …