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E.g., [Tachyon](http://www.photonlimited.com/~johns/tachyon/) or [VisRTX](https://github.com/NVIDIA/VisRTX)
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I think that for a source like this to be relied upon for advice, it needs to be a lot more rigorous - I've noticed that throughout the website there are very few citations throughout the entire thing…
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Whenever I'm in high quality and play and do stuff, and then i close the game and re enter, I'm back to medium quality and all the progress a did disappeared. Is there a solution?
And i already check…
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I can do lip sync for any character. I reduced the quality to 10 MB in order to upload video. If you are interested, write to me in telegram: The_best_result
https://github.com/Elsaam2y/DINet_optim…
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To add a variety and value to Peated, it'd be great to syndicate in some blogs. Not entirely sure what this looks like, but I'm imagining at the very least something which shows recent posts on the ma…
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I can do lip sync for any character. I reduced the quality to 10 MB in order to upload video. If you are interested, write to me in telegram: The_best_result
https://github.com/MRzzm/DINet/assets…
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Actual: high quality image is defined as an image with a height of 1080 and 80% jpeg quality ... That isn't really good and we can't print this image.
Can you add a simple define (serverside) of hi…
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Nvidia Video Codec SDK and Intel MSDK support H265 444 encoding and decoding in latest release version. Besides, YUV444 encoding is quite important in design scenarios.
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Current derivative quality selection is based on a test over `gl.MAX_TEXTURE_SIZE` (as reported by [WebGLRenderer](https://threejs.org/docs/?q=renderer#api/en/renderers/WebGLRenderer)). This test uses…
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Hi @krennic999
Thank you for your excellent work!
I am very interested in the high-quality and detailed human face images you demonstrated in your paper, like the ones below:
In this [iss…