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**Description:**
As of commit 5b29ac2, the hands no longer line up with the HTC Vive controllers.
This is the log for the specific commit in which the issue first appears:
> hand-controls: rota…
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#1 HTC Vive USB Protocol Reverse Engineering
https://www.youtube.com/watch?v=BccYuzVQW3I
#2 USB Messages on an HTC vive (2nd Event)
https://www.youtube.com/watch?v=kpvpCyYoCjo
#3 HTC Vive Livestre…
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When importing the latest version 2.4.0 into Unity where the build target is set to WebGL or iOS or anything except standalone and android there are a number of errors in the console, preventing build…
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Hello!
My project is using the new Input System, and I need access to trackers, which Unity doesn't yet support through Open XR. As a result, my setup looks like this:
- Unity 2020.3.24f1 (Lates…
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When the user attempts to adjust the HTC Vive's camera rate in the SteamVR Settings wile using the Wireless Adapter, the change is not applied after SteamVR restarts. The issue is similar to ticket #2…
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I changed the role of a Vive Tracker in order to be detected as a controller. While the properties mimic those of a controller, the device class is still read as a tracker
`vr::VRSystem()->GetTrack…
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**Describe the bug**
Sorry for the not super descriptive title, but I just can't quite place what's happening. It happens on both an original HTC Vive with stock SteamVR, and a Vive Pro 2 with the co…
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Can the HTC Vive do video-based AR? My attempt resulted in potato-quality video that is not nearly of sufficient quality for AR but maybe I did something wrong (more likely), or there is something wro…
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Hello, the sabers are stuck to the ground in the saber factory menu even if I reload or restart the game it's stuck like that and when I go into a song the sabers are invisible. (they work) but I cant…
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### Describe the bug
A clear and concise description of what the bug is.
It is not possible to run xrgears against SteamVR anymore due to openxr-loader having been updated to 1.1:
```
[d] xr.c…
Atemu updated
4 months ago