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### Bug Description
Using a flow with either a Chat Input/Output or a Text Input/Output in the "Flow as a Tool" component, the flow is invoked with a parameter `chat_input` or `text_input`, so the pa…
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Now that the input system is verified as a solution for 2020.1 - might be best for me to start supporting it and finalizing integration with UGUIDOTS.
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### Current behavior
when I join gorilla tag on steam vr and press any put there is no input
### Steps to reproduce the behavior
Idk
### Expected behavior
I want it to see my active input
### Op…
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I'm having a problem building certain Game only exes due to it failing to read the modified response file for some reason. An easy fix to this is to remove the response file completely and insert the …
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![image8-inputsystem-alejandro _TTH_](https://github.com/offalynne/Input/assets/105392027/46744ceb-fd91-47ed-abf7-0f5fa8e1a5ab)
**Is your feature request related to a problem?**
I couldn't figure …
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Add multiple input handling options.
- days of the week.
- month as word.
- time with prefix "at" (tomorrow at 15:20).
- today as word
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Figure out a way for message color to me easily specified
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Immediate Mode:
Movement remains as-is
When pressing an item key (zxc), you get a use state. In the use state, all viable tiles are highlighted. For example, if you are holding a spear, then tiles i…
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Currently throwing errors if application is solely using the new Input System package. Only workaround is to use "both" for PlayerSettings.activeInputHandling which is not ideal.
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