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Currently user inputs (e.g. keyboard presses, mouse inputs) and resulting actions / commands are coupled. Many actions / commands are executed by systems whose run conditions are the specific inputs.
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Now that the input system is verified as a solution for 2020.1 - might be best for me to start supporting it and finalizing integration with UGUIDOTS.
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### Current behavior
when I join gorilla tag on steam vr and press any put there is no input
### Steps to reproduce the behavior
Idk
### Expected behavior
I want it to see my active input
### Op…
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### Bug Description
Using a flow with either a Chat Input/Output or a Text Input/Output in the "Flow as a Tool" component, the flow is invoked with a parameter `chat_input` or `text_input`, so the pa…
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I'm having a problem building certain Game only exes due to it failing to read the modified response file for some reason. An easy fix to this is to remove the response file completely and insert the …
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Add multiple input handling options.
- days of the week.
- month as word.
- time with prefix "at" (tomorrow at 15:20).
- today as word
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![image8-inputsystem-alejandro _TTH_](https://github.com/offalynne/Input/assets/105392027/46744ceb-fd91-47ed-abf7-0f5fa8e1a5ab)
**Is your feature request related to a problem?**
I couldn't figure …
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### The problem
When restarting Home Assistant, I get a log message stating that something is holding up Home Assistant from starting completely. I am not sure what is causing this message, but my s…
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When I open REAPER I get the message "There was an error opening the audio hardware: ALSA: error opening output device". In the preferences I have ALSA selected as my audio system, with my input devic…
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Figure out a way for message color to me easily specified