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When you rotate the video signal in the OSD of a core the interger scaling is suddenly side-ways.
Perhaps the aspect ratio is wrong too?
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### Tested versions
- Reproducible in: 4.2.2.stable, 4.3-dev6
### System information
Godot v4.2.2.stable - macOS 13.5.0 - GLES3 (Compatibility) - Intel(R) Iris(TM) Plus Graphics OpenGL Engine…
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The VDP firmware uses OS coordinates of 1280x1024, which was based on Acorn's OS coordinates system on the BBC Micro.
Where this falls down is that _none_ of our screen modes have native resolution…
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### Checklist before submitting an issue
- [X] I have searched through the existing [closed and open issues](https://github.com/elkowar/eww/issues?q=is%3Aissue) for eww and made sure this is not a du…
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After errors during cluster scaling one of cluster's nodes became inconsistent. Some keys of one particular slot have remained on the old shard.
We have restored all the data, but keys are still on…
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### MAME version
0.267
### System information
Windows 10 64-bit, NVIDIA RTX 3060 Ti (driver version 32.0.15.5599), i5-10600K.
### INI configuration details
_No response_
### Emulated system/sof…
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Converted from SourceForge issue 2820821, submitted by ceball
Submit Date: 2009-07-13 15:20 GMT
Need to use something other than PIL.resize to handle plot resizing.
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### Check for existing issues
- [X] Completed
### Describe the bug / provide steps to reproduce it
4K support for Gnome is complicated. I use 100% as my integer scaling factor and then use Gnome tw…
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This is not a bug or issue but I am just wondering if there is a way that I can add 540p to the Game Resolutions drop down. This is mainly to experiment with integer and FSR scaling to 1080p on low en…