-
```
What steps will reproduce the problem?
1. In code, populate a container sprite with object from x = -5000 to 5000
2. Add these ojects to the collisionList.
3. Query collisions every frame
What is…
-
## How can Bevy's documentation be improved?
The docs for `Vec2`, `Dir2`, `Rot2`, and `Quat` are poorly cross-linked/associated. This means it is quite a headache for new users of these APIs to fig…
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Sensors with a TriMesh shape only produce intersection proximity events when objects touch its actual triangles, not when they are completely inside the sensor.
According to @sebcrozet, proximity t…
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### Godot version
4.0.dev (30800d20f452015c054dc7d1d7cfd38362fe28ff)
### System information
Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)
### Issue description
`BitMap.opaque_to…
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Currently the quorum tests such as [these ones](https://github.com/bpfkorea/agora/blob/b56e22526f4c6f74f609035fbb2490599f57e8a2/source/agora/test/QuorumShuffle.d) are testing exact quorum layouts afte…
-
```
What steps will reproduce the problem?
1. In code, populate a container sprite with object from x = -5000 to 5000
2. Add these ojects to the collisionList.
3. Query collisions every frame
What is…
-
An unexpected behaviour using the two variants of __eWiseApply__ for matrices was noticed.
> [Documentation of the two variants](https://github.com/Algebraic-Programming/ALP/blob/54d340942d95e2cae6…
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## Outline
Add more fuzzing tests for both 2D and 3D operations.
## Details
[Fuzzing](https://en.wikipedia.org/wiki/Fuzzing) is an effective technique to expose bugs in software. Fuzzing test…
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- [x] JB: algorithm to mark components (a method in mesh) - done by PE below
- [x] PE: finish and test 2d-2d prolongations
Use breadth first search algorithm to number components.
At first we can …
-
```
What steps will reproduce the problem?
1. In code, populate a container sprite with object from x = -5000 to 5000
2. Add these ojects to the collisionList.
3. Query collisions every frame
What is…