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Everytime I try to save in this one specific map for some reason I get a save error. but when I beat it and went on to the next map it works just fine.
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- Either a cvar or options menu entry for toggling mouse in main menu
- Cursor options, such as system, custom or a default "quake" cursor
EDIT: just found `cl_mousemenu` which does disable mouse …
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While looking around the game loads the 'wrong' textures, so I have walls made of lava, invisible (dead) enemies etc. I don't have this problem with alternatives, or vanilla Quake (original). I am usi…
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I compiled the binary in a debian docker on my desktop, and copied over libjpg into a .lib folder in the Quake install, which got almost everything working perfectly on the Steam Deck with the help of…
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Hi there,
For quite a while now I've been interested in Ironwail, but unfortunately I don't have the hardware to run it. Among the many reasons I wanted to try it out was because I had read in a re…
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Maybe I've played too much with Ironwail and vkQuake but I recently tested FTEQW (whivh i plan to play Nehahra with) and it's feeling choppy especially when I turn. I'm using an RTX 3070 and the the …
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I am aware this is a QSS feature, but since this build already includes some code from QSS/vkQuake, I am trying my luck:
Any chance of getting PK3 support? Newer releases like AD, Alkaline or DOTM …
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If the mods menu is opened from a bound key or the console, the game becomes unresponsive (locks up) after pressing `ESC`.
To reproduce:
1. `map start`
2. `menu_mods` to open the mods menu
3. Pr…
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- *Related to https://github.com/godotengine/godot-proposals/issues/10096.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or l…
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Here are some default *nix installation paths for ROTT on digital storefronts:
```c
const char *homepaths[] = {
/* steam */
"%s/.steam/steam/steamapps/common/Rise of the Triad Dark War/Rise …